package com.trickytriad.model
{
	
	/**
	 * BoardData class, contains all of the board data.
	 **/
	public class BoardData
	{		
		private var _cardDataArray:Array;
			
		/**
		 * Board factory function, makes a board out of the given data string.
		 **/
		public static function MakeBoard(boardString:String) : BoardData
		{
			// @TODO actually implement this
			return null;
		}


		/**
		 * Retrieves the tile at (row, col) on the board.
		 **/
		public function getCard (row:uint, col:uint) : CardData
		{			
			return (_cardDataArray[row][col]);			
		}


	}
}